Behind the Scenes of Fallout, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series is back to streaming services, and it's safe to say that audiences were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing multiple facets of the gamer's experience.
There was Lucy the vault dweller, striving to uphold her morals and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's authority and creates plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive wastes.
Setting the Stage for a New Chapter
The debut season's conclusion revealed crucial details about those responsible for the nuclear war that trapped a group of people in underground vaults for centuries. It also left several enigmas unresolved for the next installment – and, this time, hopes are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Going into the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the reception to the show, so this time people are coming in with more eagerness and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was a bit broken at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much fun to bring into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its creators insisted on physical models and locations were fabricated, mirroring the improvised nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to feel like it’s real.”
Indeed, virtually everything you see on-screen is practical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also longtime fans, with the help of the game developers behind the video games. This mutual respect for the universe is clear in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will foster a new viewing experience, something the showrunners themselves are looking forward to witness.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”